The very first N1GP tournament didn’t go as smoothly as desired, with constant disconnects and long lag times. It began with a simple Skype group and now the community is fast approaching 10,000 people globally today. Then in 2015, a fan named MegaMasterX started the N1GP while bored at work one day. It wasn’t an ideal way to play, but fans had few options at the time.īecause there wasn’t an easy way to obtain the game or play it online, many hopeful enthusiasts felt discouraged from continuing the budding competitive scene. The emulator’s source code was lost and some games simply ran like garbage on it. The tool was handy because it was compatible with the Game Boy Advance Wireless Adaptor, but it was so old that no one could make adjustments to it. Mega Man Battle Network 6’s competitive scene started to gain a bit of traction in the late 2000s through an open-source emulator called VBA Link 1.8. To their surprise, it turns out that the grassroots solution would continue to be the preferred way to play competitively while still coexisting with Capcom’s official release. With the release of the remastered collection, N1GP feared that all the work put into creating that tool would go to waste. The community started from scratch to create its own emulator with online features that many fighting game fans pine for. When Mega Man Battle Network Legacy Collection was announced for PC, PlayStation 4, and Nintendo Switch, the fanbase was hopeful that the re-release’s added online play would take the competitive scene out of the shadows and draw in new players. After nearly two decades of workarounds, it seemed like life was going to become much easier for competitive players.
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